Faculty Publication: Assistant Professor of Computer Science Aline Normoyle

March 29, 2022

"An Authoring Tool to Provide Group and Crowd Animation Using Natural Language Scripts"

Authors: Mainardi, Guido; Normoyle, Aline; Cassol, Vinicius; Badler, Norman; Musse, Soraia Raupp

Source: 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), Pages: 153-161, DOI: 10.1109/SBGames54170.2021.00027, December 2021

Type of Publication: Proceedings Paper

Abstract: Virtual environments have become ubiquitous, expanding beyond games into the domains of architecture, engineering, psychology, education, and archaeology. Furthermore, virtual humans can further enhance these environments when they provide compelling and coherent behaviors. In this paper, we present a scripting language based on simple, plain English commands. Our system assists people without game and animation expertise to populate large environments and complex scenarios. To validate our approach, we develop a prototype using Unreal Engine 4 and author a variety of indoor and outdoor agent simulations. Furthermore, we test our prototype with both experienced and inexperienced users, creating scenarios for a residence, mall, psychology scenario, and archaeological site.

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